A little over a couple of weeks ago, Ubisoft announced that starting September 1st, Assassins Creed Liberation HD, will be pulled from sale, alongside a few more obscure titles. More importantly, they have also announced that they're shutting down all online features for a ton of their older games(full list here). What this means is that, in addition to no longer being able to play these games online, you will also lose access to all DLCs, regardless of whether you own them or not.
There comes a point in almost every RPG when you have to leave the lush countryside behind and journey into the big city. It can be a point where the action ramps up, replacing the low stakes and simple good against evil storytelling of the early levels with moral complexity and hard choices. It can be a change of pace, switching focus to intrigue or character building. Or it can even be a small reprieve from all the action. What it rarely is however, is boring.
Not too long ago, the concept of a video game adaptation was synonymous with box office poison. Critics and audiences alike scoffed at such "classics" as Street Fighter: The Movie(really creative guys) or Super Mario Bros.(the one without Chris Pratt). But recently, the tide seems to be shifting. Netflix has experienced tremendous success with the likes of Arcane, Castlevania and The Witcher(which is of course, technically based on the books, but I doubt it would have happened if the games weren't a thing). Sonic the Hedgehog wasn't outright terrible. Detective Pikachu was actually pretty damn good. And the dam seems to have burst with how many video game properties are now getting adaptations. But have Hollywood truly learned their lesson? Are video game adaptations going the way of superhero movies? I think not.
Back when I was 10, living on a diet of Runescape and Diablo 2, I had a brilliant idea. What if someone combined those two games, and made the best game ever? Middle school logic aside, it's not a bad idea. Diablo-style ARPG combat seems like a natural fit for an MMO, not demanding enough that you get easily burnt out, but providing enough engagement to make grinding a somewhat pleasant activity. Which is why it's really strange that no one did it successfully until Lost Ark came around.
We tend to think of video games as global, international medium, perhaps more so than other form of media. While mainstream blockbuster films are overwhelmingly produced in a tiny area of the United States, and music is heavily segregated by language and culture barriers, games are, by comparison, free of these sorts of constraints. Of … Continue reading The reason why I haven’t played so many “classic games”
September 2020 was a rough time for me. My country was in lockdown, I was temporarily out of a job and I was completely isolated from family and friends. At the time, I was living alone, and the only companionship I had was my cat. Then, my cat died. Unsurprisingly, I didn't exactly take it … Continue reading Why I could never write an objective review of Mass Effect: Andromeda