At first glance, Inside seems like a game that's a bit too recent and high profile for me to cover. The long awaited spiritual successor to indie critical darling Limbo, it was met with both immediate critical acclaim, and massive commercial success(well, for a 2d puzzle platformer at least). But for all the attention it received for it's striking aesthetics and wordless storytelling, it seems like much of what makes this game special has never quite made it's way into the cultural zeitgeist in the way it deserved to.